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Eclipse
Eclipse is a 2-player cooperative adventure game in which two characters from different peoples meet and learn to merge.
Their people don't see this in a very good light, which is why they will try to escape from the underground world they feel trapped in.
They must go back to the depths that their ancestors once dug around a sap-bearing tree. To do so, they will have to master fusion.

Pitch :
Cooperative adventure game for 2 players whose main mechanic lies in the fact that you can merge the 2 characters.
Type : School (End of study project)
Team :
Justine Verstraeten, Jose Hurtado Pita, Nathan Dehan et Thomas Madarasz
Date : 2020-2021
Length : 8 month
Avalaible on :
Some precisions
This project is our graduation project with 3 other classmates. We had more or less 8 months to do it. The basic idea was to create a game with a certain singularity. And it is in the principle of fusion that we found the inspiration.
Therefore all the game mechanics as well as the story, the lore or even the controllers are inspired by this concept.
Yes you read "controllers" correctly, I haven't talked about it yet but we had to create custom controllers for the project, merging controllers moreover. However, there is a version playable with classic controllers (xbox mapping).
In Eclipse you also have cinematics to immerse yourself in the story and the universe.

My contribution to the project
Graphic research
During the first months of the design of the project, we knew in which direction we were going. We wanted to start from the myth of Dante and we had decided that the characters were going to make an ascent in order to escape from their residence. There had to be a progression, an evolution in the sets. We decided that in the game there would be four levels in total: The tutorial level to learn the basics of the game, the factory level, the mine level and the boss level.
For each level, I made sure to highlight the important elements of the scenario. In the evolution of the levels, I researched machinery, cogs and various scaffolding for the factory, researching vegetation to decorate them. For the aesthetics of the game, I also researched the symbols, drawing inspiration from Mayan and Aztec glyphs.
Finding decorative elements

Finding the Boss Scenery

Graphical research of symbols

3D modeling of the decor
Once the research for the sets had been chosen, what aesthetics we were going to use and what type of elements we were going to put in the levels, we could start modeling everything we needed for the game. I mainly took care of the modeling of decorative elements, wooden machines, scaffolding.
I use blender for modeling and texturing.
Modeling a cart

Placement of scenery elements in Unity3D

Particle effects
For particle effects, I use Unity3d software. It allows us to create our own effects for the game. So I created particles for the explosions of rocks, wood and for the fusion/de-fusion of the characters.
Sound design
Graphical symbol search

For sound design, I used Audacity software. I first downloaded royalty-free sounds from various websites and modified them to create the sounds that would be appropriate for our game.