top of page
-
3D experiences
Pokemon Elekid Modeling
I learned the use of 3D at Don Bosco Val d'Or secondary school during the year 2014 - 2015. I learned the basics of 3D with Cinema4D software such as animation and modeling.
The following year during my years of study at the ESA St-Luc high school, I deepened my knowledge of 3D on a new Autodesk Maya software.
I produced a lot of exercises and projects there for the framework of my studies. The last project, the Eclipse project, still carried out at ESA St-Luc, I used the Blender software. Currently I use Blender for modeling, animations and texturing.
What attracts me to 3D is really being able to create characters and settings and to thrive in this area. 3D allowed me to better understand its use in video games, special effects in cinema or in animation (Pixar, Dreamworks, etc...).

Modeling of the mascot of "Le Labo Onirique" Kawaiou

Project: World of games
During the year of 2015, I worked on a 3D animation on Cinema4D software. I created a scenario and implemented the project in the software during January until the jury of June 2015.
Modeling an anthropomorphic panda
Date: Character Modeling: Early March 2019
motion capture and turn around: May 2019
For the screenplay class, I had to write a screenplay with an anthropomorphic animal. For the 3D course, I modeled the animal in question, made a turn around and gave a motion capture pose to the 3D model. I modeled the panda in March 2019, put on the motion capture and did the turn around in May 2019.

Archébot project: robot modeling

Animation exercise on timing, weight management and narrative cutting
Date: from March 2020 until the jury of June 2020
For the end-of-year animation project, the project instructions are the timing and the management of the character's weight. I made a walking robot that shoots at a target.
bottom of page